animal companion specialization pathfinder 2e
Downtime General Skill. They have the minion trait, so they gain 2 actions during your turn if you use the Command an Animal action to command them; this is in place of the usual effects of Command an Animal. Your companion can Disengage as a bonus action. The ally gains resistance to all damage against the triggering damage equal to 2+ your level. More Pathfinder 2E Animal Companions Ape. A few examples of acts that would be considered anathema appear in each deity's entry. Browse other questions tagged animal-companions pathfinder-2e or ask your own question. As examples, your companion may lick your wounds or attempt to move a contorted unconscious body into a more natural position. You gain the Liberating Step champion's reaction and the "Lay on hands" devotion spell. You gain a young animal companion as a mount. Your animal companion continues to grow in power and ability, and it is now cunning enough to become specialized. You must never perform acts anathema to your deity or willingly commit an evil act, such as murder, torture, or the casting of an evil spell. Actions Fundamentally opposed to your deity's ideals or alignment are anathema to you faith. At 20th level, your companion can attack 4 times when taking the attack action. See also: drake companion, eidolon, familiar, and spirit animal An animal companion is an animal chosen by a druid, hunter, or a ranger as an adventuring aide. They do not add their ability score modifier to the damage for this attack. Brutal Your companion's attacks deal an extra 1d6 damage and deal a critical hit on an attack roll of 19 and 20. You can use this increase either to increase your proficiency rank to trained in one skill you're untrained in, or to increase your proficiency rank in one skill in which you're already trained to expert. This category also covers making an animal perform a forced march or forcing it to hustle for more than 1 hour between sleep cycles. You fully understand your weapons. *Quick Your companion can attack 3 times when taking the attack action. Melee Weapon Attack: 1d8 piercing damage, Claw. You can find the list of All Pathfinder 2 Animal Companions here. Less saving throws, some different skills. Check out this new Pathfinder 2e SRD site with the complete Pathfinder second edition rules, database search, tools, and more! Each time they use this feature after the first, the DC increases by 5. Benefit: Select a 1-point evolution other than pounce or reach from those available to a summonerâs eidolon.Your animal companion gains this evolution. Your companion can keep you fighting despite grievous wounds. An animal companion is a loyal comrade who follows your orders. This animal is a loyal companion that accompanies the ranger on his adventures as appropriate for its kind. Your animal companion gains one specialization of your choice. Similarly, we shouldn't assume that it does for animal companions. I thought about going with Scholar background (nature). At 2nd level and every 2 levels thereafter, you gain a skill feat. s. This sections details the kinds of companions you might buy or find in the course of adventuring. Boosting an ability score increases it by 1 if it's already 18 or above, or by 2 if it starts out below 18. Your proficiency ranks for light, medium and heavy armor, as well as for unarmored defense, increase to master. In general, magical armor is fairly easy to convert into barding armor, although it will require the work of an experiencde blacksmith. Your deity's power grants you special divine spells called devotion spells, which are a type of focus spell. If it's a simple weapon, increase the damage die by one step (d4 to d6, d6 to d8, d8 to d10, d10 to d12). Tough. This damage increase to 3 if you're a master and to 4 if you're Legendary. An animal companion begins with base ability â¦ At first level you get an animal companion. Avoid Active Abilities. Melee Weapon Attack: 1d4 piercing damage 1d6 poison damage, As a Companion, you animal companion gains the following class features. After the damaging effect is applied, the enemy becomes enfeebled 2 until the end of its next turn. As soon as you gain a second animal companion from the Beastmaster archetype, you also gain Call Companion to switch your active companion. You can defy fate and continue fighting as long as you have divine energy. You surround evil targets in a punishing halo. Sometimes you want to play a specific ancestry. A rangerâs animal companion shares his favored enemy and favored terrain bonuses. Animal companions canât use abilities that require greater Intelligence, such as Coerce or Decipher Writing, even if trained in the appropriate skill, unless they have a specialization that allows it. They either attempt a new save against one such effect that allows a save, or attempt to Escape from one effect as a free action. In addition to the abilities provided by your class at 1st level, you have the benefits of your selected ancestry and background. At 7th level, you can use skill increases to increase your proficiency rank to master in a skill in which you're already an expert, and at 15th level, you can use them to increase your proficiency rank to legendary in a skill in which you're already a master. The original version (here) has been my most popular post. The normal tricks-per-int must be trained normally. If your alignment shifts but is still one allowed by your deity, you Gm might let you retrain your cause while still following the same deity. You gain the Glimpse of Redemption champion's reaction and the "Lay on Hands" devotion spell. When you roll a success on a Will save, you get a critical success instead. You may never engage in or countenance slavery or tyranny. ... As normal, your monkey may not use abilities that require greater Intelligence, unless they have a specialization that allows it. Each companion generaly has 2-3 unique abilities depending on how string the ability is in addition to 2 skill proficiencies. You can apply the resistance granted by Glimpse of Redemption to yourself and all allies within 15 feet of you, including the triggering ally, except the resistance is reduced by 2 for all. Your Companion is completely loyal to you and will do it's best to be helpful as possible. Melee Weapon Attack: 1d4 slashing damage, finesse, Bite. Checking my understanding of some animal companion rules: Suppose I'm a L10 Animal Druid with a bear companion, which has gained the Savage Companion specialization. If your companion dies, you can spend a week of downtime to replace it at no cost. The animal companion must conform to any limitations of the evolution. Your faith grants master of your will. Barding armor is described in the Equipment Section of the PHB. Pathfinder 2nd Edition is HERE!!!! You remain alert to threats around you. For a champion following the tenets of good, choose Disrupting, Ghost Touch, Returning, or Shifting. In the animal companion section of the CRB, they say a PC with a companion don't need to use Handle an Animal. You can spend 7 days of downtime trying to bond with a normal animal (not a companion or other special animal). If you hit with your Retributive Strike, the target takes persistent good damage equal to your Charisma Modifier. You gain the Retributive Strike champions reaction and the "Lay on Hands" devotion spell. Featured on Meta New post formatting. Certain feats can give you more focus spells and increase the size of your focus pool, through your focus pool can never hold more than 3 Focus Points. Many of the following aquatic animals can be bought at seaside markets or from fisherfolk merchants out at sea. Your proficiency ranks for your champion class DC and divine spell attack rolls and DCs increase to expert. When they finish a short or Long Rest, the DC resets to 10. Animal companions begin as young animals but acquire impressive physical abilities as you level up. Tenets are listed in order of importance, starting with the most important. If they continue on a wicked path, you might need to take more extreme measures. ... companions from young to mature and then nimble or savage is a nice progression and combines well with the options for specialization to ensure that you can play many characters with animal companions and not worry about duplication. Animal companions follow you on your journey, providing a unique bond as they back you up in the wild places you find yourself in. To push an animal means to get it to perform a task or trick that it doesnât know but is physically capable of performing. You can select a different animal companion, but this ability doesn't grant it the mount special ability. At 3rd level, through training, your companion has developed one of the following tactics. You must act with honor, never taking advantage of others, lying or cheating. You gain the Hero's Defiance devotion spell. Your Companion gains an additional 1 hp for each level it has. Your companion is an ape, such as a chimpanzee, gibbon or gorilla. Bonded Animal Feat 2. Champions are divine servants of a deity. Aquatic Animals. Ordinarily, your animal companion is one that has the mount special ability, such as a horse. However, outside of combat it is up to the DM and player to determine who they think is best suited to be responsible for role playing the companion. You can use these boost to increase ability scores above 18. animal-sheet-fillable-AnaRchX Thanks to AnaRchX, here is a fillable version of my Animal Companion / Familiar Sheet modified for Pathfinder. You must first try to redeem those who commit evil acts, rather than killing them or meting out punishment. Green: Good options. As long as they can see you, your companion has advantage on saving throws against fear and being charmed. Generally this guide suggests that players fully control their companion in combat. Your help is greatly appreciated! You gain the armor specialization effects of medium and heavy armor. When your companion is subjected to an effect that allows them to make a Dexterity saving throw to take only half damage, they instead take no damage if they succeed on the saving throw, and only half damage if they fail. You can help your whole group get into position. An animal companion is a loyal comrade who follows your orders. At 11th level, chose one of the following options to improve your attacks. Your companion gains +1 AC and +1 HP per companion level. On my turn, I use "Command An Animal" to have it Strike, one of: Jaw attack is +16 (=+6+10), 3d8+6 piercing 1. Each time, add a different specialization to your companion. Enduring. Your animal companion has abilities that makes it different from others of its kind. Your Companion can Hide as a bonus action. Trigger: An enemy damages your ally, and both are within 15 feet of you. Melee Weapon Attack: 1d6 slashing damage, finesse, Bite. If the foe is within reach, make a melee Strike against it. They learn an additional Tactic at 7th, 13th. Blue: Fantastic options, often essential to the function of your character. You gain the Shield Block general feat, a reaction that lets you reduce damage with your shield. When you use Retributive Strike, each ally within 15 feet of you with the target in their melee reach can spend a reaction to Strike the target with a -5 penalty. The full rules are on page 300. Animal companions do not gain additional attacks using their natural weapons for a high base attack bonus.. Fort/Ref/Will. Classes. It costs 1 Focus Point to cast a focus spell, and you start with a focus pool of 1 Focus Point. Other creatures provoke an opportunity attack from your companion when they enter your companion's reach. Support Benefit Your monkey follows your instructions to assist you in your endeavors. Special You can select this feat up to three times. Notice how this parallels the animal companion wording. If you fall unconscious, your companion will prioritize defending you. Prerequisite(s) Snare Specialist. Your proficiency ranks for simple weapons and martial weapons increase to expert. While traditional magic weapons such as swords and bows are not something companions are equipped to handle, there are other ways to magically enhance their attacks, such as wraps, gauntlets, claw extenders etc. Shield Ally. While there is a list of modified and suitable animal companions here. Uniquness. Your animal companion gains one specialization of your choice. Orange: OK options, or useful options that only apply in rare circumstances 3. Helpful. Your companion's attacks have +2 to damage rolls. Swift. Your damage from weapon specialization increases to 4 with weapons and unarmed attacks in which you're an expert, 6 if you're a master, and 8 if you're Legendary. (see actions below). A spirit of protection dwells within your shield. Your proficiency rank for Will saves increases to master. Ranger. Red: Bad, useless options, or options which are extremely situational. After the tenets of good, add these tenets: You zealously bear your deity's favored weapon. A spirit of protection dwells within your shield. You forge strong connections with animals. Your skill with armor improves, helping you avoid more blows. They gain an additional Natural talent at 10th level. These proficiencies are noted in at the start of this class. Your devotion attracts a spirit of your deity's alignment. If the trigger was an ally taking damage, the ally gains resistance to all damage against the triggering damage equal to 2+ your level. Pathfinder 2 Animal Companion Rules Some adventurers travel with loyal allies known as animal companions. I will use the color coding scheme which has become common among Pathfinder build handbooks. I can't find anywhere in the book or online anything about Handle an Animal. 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